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MonoGame Role-Playing Game Development Succinctly pdf

MonoGame Role-Playing Game Development Succinctly -- Jim Perry and Charles Humphrey -- bookcover

MonoGame Role-Playing Game Development Succinctly

✒️ By Jim Perry and Charles Humphrey



Jump into the world of MonoGame with ‘MonoGame Role-Playing Game Development Succinctly.’ This book, crafted by Jim Perry and Charles Humphrey, offers a hands-on approach for anyone itching to create their own RPG. You’ll find clear explanations, neat code samples, and practical advice from two developers who know their stuff. Whether you’re new to MonoGame or just want a faster way to build RPGs, this guide’s got your back.


Contents of the Book

RPG Basics

  • What is an RPG?
  • Types of RPGs
  • What makes up an RPG?
  • What’s next

Sprites and Animation

  • The sprite
  • How will we use them?
  • What is sprite animation?
  • What is a sprite sheet?
  • Animation
  • What is keyframe animation?
  • Extracting keyframes from a sprite sheet
  • Animation player
  • Playing animation clips
  • Animation in action
  • Sprite class
  • Moving our character
  • What’s next

Character Creation

  • Stats
  • Races
  • Classes
  • Class equipment
  • The entity
  • The character
  • What’s next

Conversations

  • Introduction
  • Conversation system
  • Pre-function
  • Post-function
  • ConversationRenderer
  • NPCs
  • What’s next

Quests

  • Introduction
  • The Quest classes
  • QuestManager and EventSystem classes
  • Quest screen
  • Completing quest steps
  • Enhancements
  • What’s next

Levels and Maps

  • Levels
  • Areas
  • Tile maps
  • Town maps
  • LevelBase
  • Dungeon level
  • What’s next

Skills

  • Introduction
  • The Skill class
  • Using skills
  • Skill example
  • Implementing other skills
  • What’s next

Items and Inventory

  • Item types
  • ItemBase
  • Inventory
  • Player inventory
  • Example
  • The render
  • InventoryBase render
  • PlayerInventory render
  • What’s next

Combat

  • Introduction
  • Types of combat systems
  • Initiating combat
  • Combat state
  • What’s next

Character Development

  • Level up!
  • XP and levels
  • XP and careers
  • Skills and usage
  • One possibility
  • Experience calculation types
  • Skill and stats
  • Spells
  • Player knowledge of system
  • What’s next

Audio

  • Ambient sound
  • Game audio
  • Audio
  • Sound effects (SFX)
  • Volume control

Book Description

If you’ve ever dreamed about building your own role-playing game from scratch, you’re not alonemany of us have! ‘MonoGame Role-Playing Game Development Succinctly’ by Jim Perry and Charles Humphrey is here to turn that dream into reality. The authors walk you through the entire process, from setting up MonoGame to crafting engaging gameplay mechanics. You’ll get bite-sized lessons that make even the trickiest concepts approachable. I love how they blend technical know-how with a friendly teaching styleno dry textbook vibes here!

Book Overview

This book breaks down the complexities of game development into manageable chunks. Each chapter focuses on one aspect of building an RPG, making it easy to follow along at your own pace. The authors cover everything: character creation, inventory systems, turn-based combatyou name it. They sprinkle in real-world coding examples, so you can see exactly how things work under the hood. If you’re tired of vague tutorials or endless online searches, this book gives you a solid foundation in MonoGame role-playing game development.

Why Read This Book

Let’s be honest: making games can feel overwhelming. That’s why I appreciate how this book cuts through the noise. The authors don’t waste time on fluffthey get straight to the point with practical advice and actionable steps. You’ll pick up skills you can use right away, whether you’re aiming to launch your first indie title or just want a cool weekend project. Plus, their passion for game dev really shines through! Ever wondered how classic RPGs are made? This is your chance to peek behind the curtain.

Who This Book Is For

This book is intended for people experienced with MonoGame development who are looking to develop a role-playing game in the vein of Diablo.

 If you don’t have experience with MonoGame, there are still a lot of ideas in game design and mechanics that you’ll be able to take away, but it’s recommended to be comfortable with MonoGame before going any further

What You Will Learn

  • How to set up MonoGame for RPG projects
  • Designing player characters and NPCs
  • Implementing inventory and item systems
  • Creating engaging turn-based combat mechanics
  • Building maps and managing world navigation
  • Handling dialogue systems and quest structures
  • Troubleshooting common issues in MonoGame development

Book Details


Length: 154 Pages

Language: English

PDF Size: 15 Mbs

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