MonoGame Succinctly
By Jim Perry
MonoGame Succinctly is your ticket to jumping into the world of indie game development. This book cuts through the noise and gets you coding with MonoGame right away. Whether you’re a total beginner or just curious about building games, it’s got you covered in a way that’s clear, practical, anddare I sayactually fun.
Contents of the Book
Chapter 1: Introduction
- Who this book is for
- A brief history
Chapter 2: Installation and Setup
Chapter 3: Creating the First Game
- Adjusting the graphics subsystem
Chapter 4: 2D Graphics
- Content Manager
- Texture2D
- Graphics Device Manager
- Sprite Batch
- Sprite drawing
- Text drawing
- Implementing graphics
Chapter 5: Input
- Gamepad
- Game PadState
- Keyboard
- KeyboardState
- Mouse
- MouseState
- Implementing input
Chapter 6: Audio
Chapter 7: Completing the Game
- Bullets flying everywhere
- Adding difficulty settings
- Remaining Gameplay Logic
- High score list
- Achievements
- Enhancements
- Achievement notification
- Global leaderboards
Book Description
MonoGame Succinctly is all about making game development less intimidating. If you’ve ever wanted to bring your game ideas to life, this guide walks you through the essentials. It’s written in a way that’s easy to follow, even if you’re new to coding or just dipping your toes into C#. The book throws out the fluff and gives you what you need, fast. You’ll find step-by-step examples, practical tips, and a friendly tone that makes learning enjoyable.
Book Overview
This book dives straight into the core of MonoGame, an open-source framework that’s perfect for creating cross-platform games. Jim Perry doesn’t waste your time with endless theory. Instead, he focuses on hands-on learning. You’ll start by setting up your environment and quickly move on to building real projects. The pace is brisk but never overwhelmingjust enough to keep you engaged and motivated. If you’re curious how MonoGame can be used for different genres, you might want to check out MonoGame role-playing game development techniques for more inspiration.
Why Read This Book
Let’s be honestgame development can seem daunting. But this book breaks everything down into bite-sized pieces. You’ll see how easy it is to get started with MonoGame, and you’ll probably wonder why you waited so long! The author keeps things light and engaging; there are no boring lectures here. Instead, you’ll get actionable advice you can use right away. Plus, if you’re thinking about expanding your programming skills beyond games, resources like C# Succinctly can help sharpen your knowledge.
Who This Book Is For
If you’ve always wanted to make games but didn’t know where to start, this book is for you. It’s also great for hobbyists who want to explore MonoGame without getting bogged down in technical jargon. Even seasoned developers will appreciate the straightforward approach and handy tips scattered throughout the chapters. Are you a student? A weekend coder? Or maybe just someone who loves tinkering with new tech? You’ll fit right in here.
What You Will Learn
- How to install and configure MonoGame on your machine
- The basics of C# programming for games
- Creating simple 2D graphics and animations
- Handling user input for interactive gameplay
- Building and organizing game projects efficiently
- Troubleshooting common issues as you go
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